Shin Megami Tensei: Digital Devil Saga

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Gameplay – 8/10

The opening cutscene is super cool imo.

+ Had a lot of fun with this entry in battle sequences.
+ Anyone can learn any skill tree, allows for a lot of flexibility. I especially liked how Void options were just party nulls but you can only apply one at a time.
+ Lots of strategies for fights, and you can’t cheese your way to an early power charge or good attack all the time.
– I enjoy 4 press turn sequences more than 3, but only a minor nitpick.
– Lategame ailments were pretty bad in this game.

Visuals – 8/10

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+ Cutscene fluidity was actually super cool in this game. The opening cutscene was one of my favorite parts of the game actually.
+ Standard SMT fare locales and demon designs.
+ Battle animations are fast so even if you get into a lot of encounters the game speeds by pretty quickly.

Story – 8/10

+ The story had an interesting premise for sure, but it was pretty barebones as well.
+ The characters were quite interesting and had their own motivations.
= Fighting each faction is pretty standard RPG fare.
– A lot of setup and unanswered questions so the story feels unfinished until DDS2.

Content – 7.5/10

+ Game was the perfect length to me, had enough content and ended before it’d get boring.
+ Skill progression was neat and tidy.
– Some sidequests and bosses were a little annoying or felt a little uninspired.

Music – 7.5/10

+ Meguro at it again with another quite good OST. Track list is a bit on the smaller spectrum though.
= Dungeon themes were pretty standard, but battle themes were great.
+ Standouts in this OST to me were Muladhara, Hunting, Hunting – Comrades.
+ I love Hunting so much that for being the games only standard battle theme it never got old. It’s so mellow for a battle theme it makes me feel right at home.

Extra Notes

39/50

Silverae Notes

– I really hate how status effects are balanced in this game. I’d sometimes just get stunned on purpose and not cure it because it was better to be stunned than to have any other status ailment.
– I liked Gale and Cielo the most for characters. I found it interesting how Gale wasn’t part of the “main” group that was in the alternate universe.
– Favorite dungeon was the castle with the story about the Evil and Good Prince. It felt so strange for a SMT game but it set the tone for that area very well with Heat and Serph’s dynamic at that point.

Shin Megami Tensei: Digital Devil Saga

Ys I & II Chronicles

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Gameplay – 5/10

+ YS1 Bump system was quite fun. Dark Fact was a challenging boss and every run of it is different.
– YS1 felt a little level gated with how much damage you gain per level and the HP you get.
– YS2 magic was overwhelmingly strong and broke the game for sure, as soon as you get the homing upgrades there’s not much of a point to fighting things normally.

Visuals – 4/10

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+ Environments looked pretty nice.
– A lot of the samey areas or areas that felt similar.
= Not many animations as you basically just run into things.

Story – 3/10

= The books of YS and their descendants were an interesting concept at least.
+ Reah and Feena being recurring and seeing the faces from YS1 in YS2 again was cool.
– Nothing really interesting about it though.

Content – 5/10

– Very short games.
+ Some neat sidequests that are hidden here and there or items you can get.
= Low level caps mean you can’t grind yourself out of an undesirable situation. Some fights can remain hard if you aren’t prepared.

Music – 8/10

+ Not Falcom’s best work, but definitely has some good tracks. Bless JDK.
+ Notable tracks include First Step Towards Wars, Tower of the Shadow of Death, Dreaming, Tender People.

Extra Notes

= Some funny stuff in this game, like sleeping in other girl’s beds or sizing them up. Adol is quite the guy, even way back.

25/50

Silverae Notes

– I actually wanted to play this entry eventually especially because of the Zanmai version of First Step Towards Wars.

Ys I & II Chronicles