Tokyo Mirage Sessions

Gameplay – 10/10

+ Session System was very intuitive, felt like a fun spin-off of SMT games for sure.
+ Feels very rewarding to do big damage, and boss fights weren’t gimmicky and just felt challenging.
+ Weapon Triangle system was fun to implement and gave me (has FE background) a sense of when to use certain party members to hit weaknesses, yet had elemental guessing.
+ Had a fun cast of characters that were all viable and easy to use. No penalty for switching out characters in battle as well, which gives an incentive to use other party members.

Visuals – 9/10

+ Really colourful game, and a lot of animated cutscenes (I don’t know how high the budget was for this game, but it surprised me for sure)
+ Session animations were fun to watch for sure.
+ Colourful palettes and nice artstyle.
– Models were a bit stiff at times.

Story – 5/10

– Story conflicts are managed easily, and without a lot of buildup. (Yashiro’s motives for fighting, Ayaha)
+ A lot of FE1/FE3 fanservice here, which personally I really enjoyed but need FE background.
+- Sidestories were hit or miss, but a lot still required FE background to get the true value of it.
+ This game is basically carried by the likable characters.

Content – 7/10

– Sidequests required a lot of backtracking and were very annoying with little reward.
+- Dungeon designs were very hit or miss.
– Sidestories that didn’t have chapter bosses were very flat.
+ Lots of things and systems to upgrade.

Music – 8/10

+ Overall quite good, dungeon themes were a little lacking to me.
+ Liked most of the vocal themes more than I thought I would. Raindrop Memories is probably my favorite song, then Black Rain is the followup vocal song.
+ Battle themes in general were great. The beats and rhythm in Extra Battle.
+ Standout themes: Battle Theme, Bloom Palace, Extra Battle , Quest Battle, Dual Battle, Dream Catcher-inst-.

Extra Notes – (-1)

– Lack of QOL and skipping watching sessions especially late-game.
– Probably way too much backtracking.
+ Systems of gaining abilities through weapons and unlocking weapons with drops was very fun, gave incentive to fight.


Silverae Notes
– Touma is probably the best sidekick character I’ve ever seen. Shows up and doesn’t give any fucks, and helps your gang out already having the power to fight unlike needing help like most sidekick characters. He kinda got shafted later, but he has mostly everything down and his side story just feels like hanging out with him.
– I love Mamori and she must be protected.
– Yashiro is a really fun character that goes through a lot of growth, I feel like his side-stories were done best and you can definitely feel like the growth is natural. I don’t typically like edgelord characters, but he’s got the good touch of friendliness. I didn’t like Black Rain at first but it really grew on me too and now it’s one of my favorites.
– I’m really happy with the amount of Shadow Dragon fanservice, I thought this game would pander more to Awakening fans. Although instead of Awakening characters stealing the spotlight, I guess Tsubasa kinda did.
– Gold was pretty useless in this game.
– This game really did feel like a Persona 5 prototype.
– People should give this game a chance for sure.

Tokyo Mirage Sessions