It’s pretty hard to classify this game within a singular genre, but I’ll use my regular metrics for this review. I don’t think people should be so close-minded for placing things in a specific genre either, but that is just my opinion. On that note, this is a very special game, so everyone should try it out, even just for the experience. The experience is so special that even I’d have a hard time spoiling this game in this review!
Gameplay – 9/10
+ Very unique battle system, and it is pretty fun even if it is not the main feature of the game so to speak. No one would really tell anyone to play this game for the battle system, but it does its job well.
+ Tower defense based gameplay where you’re forced to switch out your party members due to fatigue makes you adapt your strategy. Even though Sentry Guns are definitely overpowered, you still have to use the other members from time to time, and the difficulty does go up by the end so you need to learn the systems a little bit by the end, even if most of the fights are pretty simple.
= Outside of combat, it’s a typical side-scroller for story beats and text, but the atmosphere is always excellent.
Visuals – 9.5/10
+ This game is really nice to look at, the art style is stylized perfectly and the character art and backgrounds are so well made, as expected of a Vanillaware title.
+ The animations are also superb in the side-scroller sections, and there’s always enough weight to the each animation so you can experience the right sort of emotion for what each character is experiencing.
– In some of the fight sections, it’s not always too easy to see what’s going on due to mob designs blending into one another, but it’s a minor detail.
Story – 10/10
+ One of the best Sci-Fi stories we have, not only in gaming but in general. Once you start to piece things together it makes you feel great as the player too, as the storytelling isn’t linear at all. The non-linear story telling might feel confusing, but it is a great strength in this game as you can invest heavily into a character’s story or spread it out. Also, you can mix things up when you want different story beats.
+ All thirteen main characters were used quite well, and each story had a different feeling to them. It was always interesting to see the other characters being used in different ways than what you were used to when you played as them and trying to figure out how they get to that point.
+ Talking about the story more would take several pages for me, so it’s much better for me to say there’s something for everyone in this game.
Content – 8.5/10
+ Thirteen stories with thirteen fleshed out characters is an impressive feat. I didn’t feel like any of the characters were particularly underdeveloped either, even the NPCs.
+ Technically there are infinite battles in the postgame, if that’s your thing which is pretty neat.
= Definitely enough content to fit the game, but not a lot of side content at all, not that it’s necessary at all.
Music – 10/10
Extra Notes
+ I just want to note how much this game takes advantage of gaming as a medium for storytelling, it would be hard to pull this sort of game off in any other media because of how you need to play each character from their perspective to get the most out of it. If someone were to tell me to find an example of gaming as an art form, I’d definitely pull this game up as an a fine example of it.
47/50
Silverae Notes
– Ryoko is my favorite character by far, I just felt so bad for her.. I also really liked Nenji and Miura’s stories though, Nenji’s was a blast to play and the setting for Miura’s arc was so different from all of the other stories.
– Seaside Vacation was really stuck in my head for months even after I beat this game..
– It’s definitely one of those games you feel hollow after playing, but thankful you got to experience it. Also, the sort of game where you want to wipe your memory and play it again for the first time.